Dungeon Master's Guide

Dungeon Master s Guide Core Rulebook IICreate detailed worlds and dynamic adventures Run game non player characters magic items including intelligent and cursed items and artifacts dictionary of special abilities item

  • Title: Dungeon Master's Guide
  • Author: Monte Cook Skip Williams Jonathan Tweet
  • ISBN: 9780786928897
  • Page: 357
  • Format: Hardcover
  • Dungeon Master's Guide

    Core Rulebook IICreate detailed worlds and dynamic adventures Run game, non player characters, magic items including intelligent and cursed items, and artifacts , dictionary of special abilities, item pricing, and .

    • Best Read [Monte Cook Skip Williams Jonathan Tweet] ↠ Dungeon Master's Guide || [Religion Book] PDF ↠
      357 Monte Cook Skip Williams Jonathan Tweet
    • thumbnail Title: Best Read [Monte Cook Skip Williams Jonathan Tweet] ↠ Dungeon Master's Guide || [Religion Book] PDF ↠
      Posted by:Monte Cook Skip Williams Jonathan Tweet
      Published :2018-09-04T14:28:34+00:00

    One thought on “Dungeon Master's Guide

    1. Roger Royer

      I registered a book at BookCrossing!BookCrossing/journal/13158794I really love this book and now that I am not able to play anymore I am going to give this book to a lucky book crossing member by the end of November 2017 or leave it in a Starbucks. If you would like this book message me.

    2. Luke

      See my review of the 3.5 edition Players' Handbook for my comments on this edition/system. The Dungeon Master's Guide is an extension of that; I found it a joy to work with, and a pretty book besides.

    3. Will Boncher

      Was going through books I may have missed logging (since I'm behind on my year challenge) and realized I've read this cover to cover for the campaign I'm DM'ing right now.

    4. Mark Austin

      ★ - Most books with this rating I never finish and so don't make this list. This one I probably started speed-reading to get it over with.★★ - Average. Wasn't terrible, but not a lot to recommend it. Probably skimmed parts of it.★★★ - Decent. A few good ideas, well-written passages, interesting characters, or the like.★★★★ - Good. This one had parts that inspired me, impressed me, made me laugh out loud, made me think - it got positive reactions and most of the rest of it was [...]

    5. Hazel

      I think this book is quite well done. It's easy to follow and usually when you have a question it gives it to you almost immediately. At other times the answers are harder to find, and sometimes you can't find them at all. The organization of things in the book also is not as desirable as it could be. Still, the book overall is quite well done and the pictures are gorgeous.

    6. David

      This book is a great resource for D&D gamers. The 3.5 rules are definitely clearer and cleaner than the 3.0 rules, so that's an improvement. This book is meant to be used as a reference rather than to be read front-to-back, so it's not exactly meant to be used like that for newcomers to D&D. But for veterans, the DMG still contains pretty much what you'd expect in a DMG.

    7. Melkirdin

      I sat down and read this book essentially cover-to-cover (or tried to) and it doesn't lend itself to that kind of reading. however, if you're a D&D gamer like me, it's a recomended read, as it helps you understand why the game is set up the way it is.

    8. Timothy

      One of the other corebooks for the Edition 3.5 Dungeons and Dragons game. I bought them for source material for a game-writing project.

    9. Francisco Becerra

      The best version of the DMG, it has plenty of useful information to create or add flavor to any campaign world.

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